Pre-Game
Have precise knowledge of
throw-in spot or free thrower
Freeze field of vision while assuming new coverage position Throw-in Procedure
Eye contact with all involved (visually
sweep the floor) Coverage positioning; designate the throw-in spot
May hand or bounce ball (hand only at frontcourt endline)
Time-out Procedure
Identifying throw-in spot; identifying type of time-out Signals and
communications with table and partner(s)
Review/Briefing
Alternate possession -
lose arrow only by throw-in team violation
Backboard - Basket Interference - Goaltending - Grasping Ring Contact - Incidental Contact - Freedom of Movement Continuous Motion - merely begins attempt (no "on the floor") Closely guarded - care, apply it
Disqualified player - Injured Player - Bleeding Player Eye contact - upon hearing or sounding every whistle Fighting - Taunting & Baiting - Bench Decorum Flagrant, Intentional, Technical Fouls - (crew confers) Flopping - acting as if fouled
Free throw lane coverage and Disconcertion Guarding - Block/Charge - Pass/Crash coverage Last second attempts
Rebounding play - Post play
- Verticality
Screening - with/without the ball
Time-out requests - player control factor
Uniform requirements - don't warn, enforce
Professionalism - Composure/Courtesy/Communication/Courage
Rule - Mechanic - Signals Changes
Pregame Responsibilities - Captains and Coaches Mtg. Use
Pregame time on the court wisely - concentrate End of Quarter, Half, and End of
Game procedures Jump Ball - Take pride in toss; straight and high
Court Coverage
Trail—Get in the Game; off ball coverage; no magic spot; move to improve
Center—Off Ball Coverage; remain & read; key to transition play across court
Lead - Off Ball Coverage; no magic spot; move to improve (A) Wide at arc; (B) Close down; (C) Move to Ballside
Primary Coverage Area Discipline
Accept ball when it
enters PCA; release ball when it leaves PCA Ball in PCA - field of vision cone
is narrow and short
Ball not in PCA - field of vision cone is wide and long
Free Throw Responsibility
(2) Trail - Lead; (3) Trail - Center - Lead
Reminders
Enforce the rules with no regard for score or time Enforce the rules, players
will adjust
Freedom of movement is a rule given right
Each ruling affects both teams
Unofficial warnings assist/help
only one team
Officiate the game to the end regardless of time and score
margin; may be the only time that some team members get playing time
Foul Ruling at the Site
& Reporting Procedures
Eye contact with partner(s) after every whistle Complete all information
required at the site of the foul Hustle to and from the reporting area
SIGNIFICANT NATIONAL FEDERATION RULES DIFFERENCES
(Compared to NCAA Men's)
1. AIRBORNE SHOOTER—Player control foul until one foot touches floor
2. COACHING BOX—Up to 14'
3. ARRIVAL ON COURT—15 Minutes
4. TIMEOUTS
a. Three (3) 60-second timeouts b. Two (2) 30-second timeouts
1. Cannot change a 30-second timeout to a 60- second timeout after it has been reported
2. Cannot shorten timeouts unless both teams ready
5. TV REPLAY—NOT ALLOWED FOR USE BY OFFICIALS - EXCEPTION AT STATE LEVEL
6. VIDEO RECORDING—NOT ALLOWED FOR COACHING PURPOSES DURING ENTIRE GAME
7. RESTRICTIONS ON ENTERING LANE DURING FREE THROWS
8. THROW-IN - No control by thrower-in during throw-in (no team control foul)
9. FOUR (4) OFFICIAL WARNINGS
10. GOALTENDING - Try on its way up or at its peak and in touch with the backboard; ball may be contacted
Throw-in Nearest Spot
Lead Coverage Crew 2/3
T—Free Thrower, 3 spaces opposite lane line, flight of ball, rebound- ing activity
L—Opposite lane line, first space tableside, rebounding activity
Free Throw Coverage
Crew of 2 Weakside Rebound Field of Vision
SIGNIFICANT NCAA RULES DIFFERENCES
(Men's—Compared to National Federation)
d. Erroneous timeouts not charged.
—Scorer's/Timer's
mistake
—Rectify correctable errors
—Clock malfunction
—Determine fight participants
—Determine if try for goal is 2- or 3-point attempt —Determine if try for goal
or foul preceded 00:00 on game clock
7. STOP CLOCK DURING LAST59.9 SECONDS OF SECOND HALF AND ANY EXTRA PERIOD ON ALL FIELD GOALS
8. GOALTENDING - Entire ball is above the level of the ring during a try and in touch with the backboard. It is goal-tending when the ball is touched.
9. TECHNICAL FOUL ADMINISTRATION—(Direct/Indirect) Two free throws and the ball is returned to the point of interruption; intentional technical/mid-court throw-in.
(Women's—Compared to NCAA Men's)
Holding Ball Only/ Within 3 Feet, front and backcourt
8. INTENTIONAL TECHNICAL FOUL—Ball at nearest spot
9. UNSPORTING TECHNICAL FOUL—Ball at nearest spot
Produced by the
International Association of Approved Basketball Officials, Inc.
Rev. 7/2010